Games
Playable experiences for campaigns and IP
Lightweight browser games, prototypes, and promotional titles aligned with your brand and distribution goals.
Campaign games need a tight core loop, readable tutorial, and a reason to replay or share — all within the attention budget of a social click-through.
We scope mechanics to your timeline: sometimes a polished single-level experience outperforms an unfinished multi-level build.
Distribution is planned up front: playable ads, embedded iframe, kiosk mode, or packaged mobile build depending on where your audience meets the experience.
Highlights
- Gameplay loops and progression
- Leaderboards and social hooks
- Web and mobile-friendly builds
What you get
- One-page game design: loop, controls, win state, and analytics events
- Playable vertical slice for stakeholder sign-off before full content pass
- Branded UI, audio hooks, and localization-ready strings if needed
- Leaderboards, daily challenges, or share cards when they support the KPI
- Build pipeline for web and optional app store or ad network formats
- Post-launch tuning based on funnel and retention metrics
How we work
Creative and mechanic lock
Paper prototype or greybox. We agree on session length, difficulty curve, and brand guardrails.
Production
Art pass, juice and feedback, audio integration, and difficulty testing with fresh players.
Monetization and compliance
If applicable: rewarded flow, age gates, privacy copy, and platform policy checklist for ads or stores.
Ship and learn
Soft launch cohort, instrumentation review, and iteration backlog for the campaign window.
Tools and platforms
- Phaser
- PixiJS
- Unity WebGL
- Godot
- TypeScript